Portfolio

I am a Level Designer that specializes in interactions between the player and the environment through the design of systems. My philosophy is to ensure that from the core mechanics, there are situations in which the player can interact with the environment in a dynamic way and add a layer of semi-complexity with simple actions.

In addition to my skills in designing levels, I have experience as a programmer, a Narrative designer, and a 3D / 2D artist. These prior experiences allow me to understand other areas of game production beyond a basic extent, and communicate to the members dedicated to those areas.

Level Design Work             Systems Design Work           Games I’ve worked on